SCORING ROUTE

BalleBaazi Points System: Role-by-Role Scoring and a Worked Example

A complete scoring reference for the BalleBaazi fantasy-cricket app: runs, boundaries, strike rate, wickets, economy, catches, stumpings and the captain and vice-captain multipliers, with a worked example to test the math against.

A close editorial photograph of two adult editors comparing captain and vice-captain candidate notes on index cards at a sunlit desk. Last verified 14 May 2026

Batting points

The batting points engine rewards runs scored, milestone bonuses for half-centuries, centuries and double-centuries, and a strike-rate adjustment at the end of the innings. Boundaries and sixes carry small but consistent bonuses that compound across a long innings.

A top-order batter who faces 50 balls and scores 65 runs typically lands in the 90-to-110-point band once milestone and strike-rate bonuses are applied. A lower-order batter who scores 18 off 10 balls lands closer to 40 points because the strike-rate bonus is small at that sample size.

Duck penalties apply for low-order batters, so picking a No. 11 as a captain is rarely worth the risk; a duck at No. 11 costs more points than a 20-ball duck at No. 3, all else equal.

Bowling points

Bowling points reward wickets (with a small premium for LBW and bowled dismissals), dot balls, maidens, and an economy adjustment at the end of the innings. A four-wicket haul at under six runs per over typically clears 100 bowling points; a three-for at seven-and-a-half lands closer to 70.

Death-overs bowlers earn a higher per-ball point average on dot balls than powerplay bowlers because of the leverage adjustment. Powerplay bowlers earn a smaller per-ball bonus but get more wickets in favourable match-ups. The math favours picking one of each.

Fielding points

Catches carry a flat per-catch bonus, with a small premium for difficult catches at slip or in the deep. Stumpings and run-outs reward the wicketkeeper and the fielding captain respectively.

Fielding points are small relative to batting and bowling but compound across a long innings. A wicketkeeper who takes two catches and a stumping typically adds 15 to 25 points to a totals-based XI.

Captain and vice-captain multipliers

The captain's points are doubled. The vice-captain's points are multiplied by 1.5. The multipliers apply to the final points total, not per-event, so a captain who scored 70 points effectively delivers 140 to your XI.

The biggest mistake first-time users make is picking a captain only for safety. The math rewards ceiling outcomes; a captain who scores 35 with a 1.5x ceiling multiplier still outperforms a 30-point captain with a 2x multiplier only on the merits if the underlying scoring was similar.

A worked example

A worked example from a hypothetical T20 match: a top-order batter scored 56 off 42 balls with six fours and one six. Batting points land in the 80-to-90 range before multipliers.

The same batter bowled three overs for 28 runs with one wicket. Bowling points add roughly 25 for the dot-ball bonus, 25 for the wicket, and another 8 for the economy adjustment.

Fielding points add 4 for the single catch. Captain multiplier at 2x converts roughly 132 points into 264. Vice-captain at 1.5x converts the next player's 90 into 135.

Total points for the XI land around 1,800-2,000 for a balanced twelve-player XI in a competitive head-to-head contest, with the captain accounting for roughly 12-15% of the total.

Edge cases the desk verifies

Three edge cases deserve verification before kick-off because they vary between contests and operators:

1. Run-outs — whether the thrower, the catcher, or both get fielding points. Most contests credit only the thrower.

2. Strike-rate adjustments — whether they apply in matches where the team is bowled out early. Some contests freeze the calculation at the fall of the innings.

3. Super Over points — whether scores from the Super Over count toward contest points. Most contests exclude the Super Over.

Where to verify before kick-off

The operator publishes the exact points table on its help page; the desk's recommendation is to read it before the match starts, especially for scoring events that come up rarely (double-century bonuses, six-hitting milestones, mandatory strike-rate thresholds).

If the rules change between fixtures, the contest entry screen shows the current values. Treat the published rules page as the source of truth, not any third-party recap.

FAQ

Questions readers ask on this route

How much does captaincy multiply the score?

The captain's points are doubled. The vice-captain's points are multiplied by 1.5.

Does duck penalty apply to every batter?

Duck penalties typically apply only to batters batting at No. 8 and below. Top-order ducks do not always carry a penalty in every contest; verify the rules for the contest you are entering.

Do Super Over runs count?

Most contests exclude Super Over points. Verify the contest rules — a small minority of contests include them.

What is a good captain pick for a T20?

A top-order batter at a flat venue with a ceiling of 80+ fantasy points. Avoid captaincy on tail-enders and bowlers unless the match-up is unusually favourable.

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